The possibilities are pretty endless as I see them right now. I could set up an SM event to fire up a quest every time the player kills a Giant (for example). The quest will increase a GiantsKilled global, then complete. Next Giant killed, same thing happens. I can then use that info all over the place. In dialogue/quest conditions for example.
But not just kills, this could be used for tonnes of things, enabling us to go beyond the MiscPcStats the game tracks already.
What are your thoughts on this?
