So, I'm working on an http://www.gamesas.com/topic/1412980-ive-turned-skyrim-into-a-roguelike/page__fromsearch__1 of sorts, and can't figure this part out: When you choose to go into the keep with either Hadvar or Ralof, where does the other go (the person you didn't pick)? I've been looking through MQ101, MQ102A/B and MQ102 and I can't find what happens to them. Are they disabled or do they have a travel AI package somewhere?
I'm afraid if I disable them, it will mess up subsequent quests...