Right now my solution is to attach a quest script and check the players location every X seconds:
Location Property Helgen AutoEvent OnInit() RegisterForUpdate(5)EndEventEvent OnUpdate() If GetStage() == 0 If PlayerREF.IsInLocation(Helgen) UnregisterForUpdate() SetStage(10) EndIf EndIfEndEvent
Is there a better way to do this using Quest Aliases, Quest Stage Fragments, and/or Objective Targets?