Create a child with a different head texture?

Post » Mon Nov 19, 2012 6:19 pm

Hi,

I'm currently trying to create a child with a custom head texture. I retextured the original childhead.nif in Nifskope, but I couldn't find a way to integrate that into the game. Whenever I create a new head part, select the freshly created .nif and assign it to a custom race, which is a copy of the NordChildRace, it doesn't show the new texture on the head. Even worse, when I create a new actor and select my new race as his race, I only get a floating, normal-looking child-head in the editor. What am I doing wrong?

Thanks in advance!

Latiro
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Andres Lechuga
 
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Post » Mon Nov 19, 2012 5:23 am

You should be able to use a TextureSet in this situation. Basically the TextureSets allow you to have multiple textures for the same nif, without the need to actually edit the nif.

Example: I had the Solitude banners (SBannerMid01) around my castle but I wanted to have my own emblem on the flag instead of the Solitude wolf head emblem. If you take a look at the edit window of the object you'll see the "Model" section where you can specify the nif file to use. Click the edit button next to the box and you should see the model in the preview window and on the side you should also see a section called "Alternate Textures". It is here that you will assign a new texture which will be used by this object only.

To make a new TextureSet go to the Object Window>Miscellaneous>TextureSet then right-click and make a new one (or duplicate an existing one). You should now get a window that will allow you to assign Diffuse, Normal/Gloss, and all the other texture maps for this TextureSet. Once this new TextureSet is created go back to that window where you assign the nif file. In the Alternate Textures list right click on the first line and select new (you may need to delete first), a list will pop up and you can select your new texture and see what it looks like in the preview window.

This should solve your new head texture problem. As for the missing body problem, I don't know too much about that but I'll suggest you take a look at the NordChildRace and try to reverse engineer where the body part data comes from. You might need to make new copies of the body parts and assign them to your new race.

Hopefully this helps!
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Crystal Birch
 
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Post » Mon Nov 19, 2012 1:49 pm

Thanks for your reply. :)

The Texture set worked, but for some odd reason the child still remains bodyless. I didn't change anything from the nord race, I actually just duplicated it and assigned the alternative head. I don't know why this doesn't work... :(
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Rodney C
 
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Post » Mon Nov 19, 2012 5:02 pm

The body issue is a little more work, I needed to do something similar while making female mannequins so I will try to point you in the right direction.

First though, have you put any armor items on the actor yet? In the Items>Armor section I see ClothesChild01, ClothesChild02, ClothesChild03, and ClothesChildrenShoes. If it is as simple as putting those items in your actors' inventory than that is awesome. If that does not work than you will need to do what I did for my female mannequins which I can try to explain if needed.
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P PoLlo
 
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