I was deep into creating a follower with custom voice, until it came to the GenericFavorDialogue. I copied from the original quest this fragment, (pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker)
and it came up as having failed to compile the script, showing these two errors.
variable pDialogueFollower is undefined
cannot cast a none to a dialoguefollowerscript, types are incompatible
is there any reason why this particular script would not compile, but the fragments from the followerdialogue quest would? Is there any way to fix this??
Thanks in advance for any help you can provide.