So, apart from the neccessary lore hunt, to create the area as accurately as possible, I was unsuccessful in finding a tutorial that would outline the proper way of modeling such large statics as houses, or fortifications, for TES import.
I remember Morrowind and Oblivion having trouble with pieces, whose dimensions were not multiples of 8 (16, 32, 512, 2048 etc). I don't know what size units to use inside 3ds max, nor what the optimal size for texture maps is. I'm sure there's a crowd of tips on correct asset creation.
I'm not looking to avoid experimentation, in fact I'm all for it, but small bits of info like these would give me a nice headstart and less of a headache. If anyone knows of any related tutorials, or has experience on the field, please do contact me.
