So ... HearthFire* is out ... what's it broken? Thread 1**

Post » Mon Nov 19, 2012 7:18 pm

http://www.gamesas.com/topic/1414685-hearth-fire-is-out/

For those who have purchased ...

Has it broken anything? If it has, what? Is the same ini-file messiness needed to load it into the CK as a Master?

(do we get lots of nice new toys to play with?)




* - Heathfire would have been far too dangerous.
** - Numbered, just in case :wink:
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Killah Bee
 
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Post » Mon Nov 19, 2012 1:30 pm


For those who have purchased ...

......... Is the same ini-file messiness needed to load it into the CK as a Master?


Apparently yes.

BTW haven't purchased.
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STEVI INQUE
 
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Post » Mon Nov 19, 2012 10:07 pm

Currently, Hearthfire has broken Breezehome thanks to the presence of a deleted NavMesh. Any mods modifying Breezehome's NavMesh will cause a CTD if you try to enter.

And an update for the CK will be needed to work with Hearthfire, as there are new subrecords in the Master that the current CK version does not recognize.
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Rachell Katherine
 
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Post » Mon Nov 19, 2012 9:37 am

Currently, Hearthfire has broken Breezehome thanks to the presence of a deleted NavMesh. Any mods modifying Breezehome's NavMesh will cause a CTD if you try to enter. And an update for the CK will be needed to work with Hearthfire, as there are new subrecords in the Master that the current CK version does not recognize.

Heh, Dawnguard deleted some stuff from Breezehome (alchemy lab, etc), and now HF deletes it's navmesh. I wonder what devs have against that house :lol:
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Victor Oropeza
 
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Post » Mon Nov 19, 2012 7:11 am

...And an update for the CK will be needed to work with Hearthfire,...
And with that, all the new CK bugs for company :D
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Josh Lozier
 
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Post » Mon Nov 19, 2012 11:55 am

I'd love to be able to say, "I was only joking!" ;)
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clelia vega
 
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