Player conversation with more than 1 actor...

Post » Mon Nov 19, 2012 7:42 am

I've been trying to figure out how to make the player involved in a conversation with 3 other actors. (The actors are talking to each other, but they also ask player a few things and player answers.) I've found the best way to make a player/actor dialogue is to use dialogue views, but the best way to make actors talk to each other is to use scenes. But I don't know how to link the info in dialogue views with the info in scenes.

If I make a topic in dialogue views, it automatically appears in "player dialogue" too, but it doesn't appear in scenes, and I haven't found any way to use topics created in dialogue views, in scenes...or the other way around.

I suppose I could use scripts to connect the scattered bits of dialogue... to make the program know in which order they should appear. But what scripts should I use? I've done some very basic C++ programming, that's all... I'm totally new to papyrus (it doesn't seem too complicated but still).

(Also, I'd like to know how to solve the problem with silent actors. The dialogue is running but there's no lip or sound, just subtitles. Alexander J Velicky suggested in another thread that the program doesn't recognize my voice files because they're named incorrectly or they're in the wrong place. But I haven't done anything with the files. I've kept the automatically generated names and let them be where they're created.)
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k a t e
 
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Post » Mon Nov 19, 2012 8:48 pm

Have a look at MQ104OutroScene in the MQ104 quest, and notice the way Balgruuf has a forcegreet package that starts dialogue with the player in Phase 6, then resumes the scene when that's over.

On silent actors, if you're recording the sound but nothing plays in game, you may have to convert the files to fuz files using Unfuzer.
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Emma Parkinson
 
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Post » Mon Nov 19, 2012 6:51 am

I've tried both converting them and keeping the wav format; neither works.

But thanks, I'll look at that scene.
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Alexandra walker
 
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