Working on my own worldspace, and kind of taking things as they come, just sculting things out with the creation kit, and so I've come to an obstacle and wondered if anyone knows a quick fix to remedy the situation.
I started sculting my land within the creation kit, havn't used any heightmaps and such, mostly because I'm used to sculting in Zbrush and such, so I'm more comfortable like this, anyway. I started out with outlining my coastal line and as I've gone further inland, I realize that I actually want to create a valley further in, that'll go below sea level.
So My question is simple, is there a quick way to hide/remove the sea level, beyond a cell count?
I found that I can alter the sea height level of individual cells, but I can't lower them below the worldspace's sea level, so the only work around I've found is to lower the actual worldspace sea level, then raise the height of my "ocean" cells. This would be fine, but seeing as how the actual sea level will most likely stretch really far, I think it would be a ton of work to raise every individual cell in order for it to look.. just right.
So I was hoping there was a quicker/faster/easier way of simply lowering those few cells that'll be in my valley, rather then doing this work around.
Any thoughts?