Working on a World Space, below sea level.

Post » Mon Nov 19, 2012 12:37 pm

Heyo!

Working on my own worldspace, and kind of taking things as they come, just sculting things out with the creation kit, and so I've come to an obstacle and wondered if anyone knows a quick fix to remedy the situation.
I started sculting my land within the creation kit, havn't used any heightmaps and such, mostly because I'm used to sculting in Zbrush and such, so I'm more comfortable like this, anyway. I started out with outlining my coastal line and as I've gone further inland, I realize that I actually want to create a valley further in, that'll go below sea level.

So My question is simple, is there a quick way to hide/remove the sea level, beyond a cell count?
I found that I can alter the sea height level of individual cells, but I can't lower them below the worldspace's sea level, so the only work around I've found is to lower the actual worldspace sea level, then raise the height of my "ocean" cells. This would be fine, but seeing as how the actual sea level will most likely stretch really far, I think it would be a ton of work to raise every individual cell in order for it to look.. just right.
So I was hoping there was a quicker/faster/easier way of simply lowering those few cells that'll be in my valley, rather then doing this work around.

Any thoughts?
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon Nov 19, 2012 8:54 am

Yes. Instead of having a "deeper" valley, simply have the surrounding landscape be at a greater elevation.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Mon Nov 19, 2012 2:33 pm

That'd need a lot of reworking my original idea. Thanks for the input though,

Anyone got any other idea′s?

so far, it seems like the fastest way is to lower worldspace sealevel really low, and then just using the static water object to massproduce the ocean instead, though not sure how LOD will handle that, if water gets cut of earlier then landscape.. hmm
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Mon Nov 19, 2012 11:09 am

I think there is a way to set the water level for each individual cell....not entirely sure.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Mon Nov 19, 2012 1:28 pm

Go to Cells in the World menu, find the relevant cells in the list and set the water height as you want it.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am


Return to V - Skyrim