Night time seems to have become much more deadly.

Post » Mon Nov 19, 2012 7:13 pm

I've started a new game with Dawnguard installed and have noticed that at night I often run into vampires, which usually kill me. This is cool. It's like a game I just finished called Dragon's Dogma. In that game more monsters are out at night so you just don't go out at night. When it starts to get dark you head back to town or just find some place to lie low until sun up.

It probably won't last once I've levelled up a bit but at the moment it's proving to be really fun.

What's more in Dragon's Dogma you can't accelerate time unless you're at an inn. So you just have to hang around for half an of real time until sun up. How cool is that?
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Euan
 
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Post » Mon Nov 19, 2012 5:27 pm

in the night there is also werewolves
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Krystal Wilson
 
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Post » Mon Nov 19, 2012 12:29 pm

I have yet to come across any :confused:
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Marine Arrègle
 
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Post » Mon Nov 19, 2012 12:04 pm

in the night there is also werewolves

Yup. Werewolves were added as night time enemies as well. I haven't fought any extremely tough ones yet though, if there are any high level ones.
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Karine laverre
 
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Post » Mon Nov 19, 2012 7:23 pm

Seriously werewolfs? I haven't seen any in my DG play through yet, but that's cool.
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CYCO JO-NATE
 
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Post » Mon Nov 19, 2012 6:43 am

Seriously werewolfs? I haven't seen any in my DG play through yet, but that's cool.
keep travelling the roads at night.
i heard someone say they were trying to find werewolves and it took them 2 hours real life time to find some,so im guessing its a pretty rare encounter.
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zoe
 
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Post » Mon Nov 19, 2012 11:19 am

in the night there is also werewolves
I did not know that thanks for the information that would be awesome if the enemies on the road actually respawned, I have not seen anything on the road now for dozens of hours.
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christelle047
 
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Post » Mon Nov 19, 2012 5:17 pm

I did not know that thanks for the information that would be awesome if the enemies on the road actually respawned, I have not seen anything on the road now for dozens of hours.
Really? All my enemies respawn now.....its mammoth central in the plains now.
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~Amy~
 
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Post » Mon Nov 19, 2012 4:51 pm

Really? All my enemies respawn now.....its mammoth central in the plains now.
Yes the enemies for me respawn around or in their dungeons so far but no enemies in the wilderness I will find a post of mine to better describe the respawn issue I am having.
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Kara Payne
 
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Post » Mon Nov 19, 2012 1:32 pm

Really? All my enemies respawn now.....its mammoth central in the plains now.
Here it is this post is about a week old and the respawn problem persists with two new areas I will add to it probably tomorrow, there are other who have noticed enemies in the wilderness not respawning too, anyways here you go...

There are a few locations that I have noted along the roads that enemies respawn at every so often, they have respawned fine there before patch 1.3.

1.6 fixed them respawning for a while but after 70 hours of play with a brand new 1.6 character the enemies along the roads have stopped respawning, to test I went into a house and waited four months and the enemies have not came back, the four areas along the roads are as followed.

1. To the right of the ritual stone wolves and skeevers usually appear on a hill and they have not came back.

2. In between Honeybrew Meadary and Graywinter watch along the road right by the bride there is usually a wolf or a sabre cat sometimes up the road there might be a skeever.

3. Directly North of North Brittleshin Pass on the road there is a rocky platform wolves, skeevers, or sabrecats will be on it and they have not came back.

4. Directly east of Fort Sungard in between a rocky crevice a bear usually stands but he has not been respawned.

I want to note so far all enemies outside or in their respective dungeons have all so far respawned.

Then I am having issues with my plants respawning, my plants are not respawning and the problem is getting worse bigger areas are getting effected and more plants are not growing back at all.

Also its taking some plants the normal two weeks to grow back for others its thirty plus days.

Then if I pick plants in a minor city just once and I come hack and they have grown back, and if I do not pick any and walk into an owned house of mine the castle or Jorrvaskar (spelling?) In Whiterun and I come back out sometimes some of the plants will be gone and other times all of the plants in the city will be gone.

Then there is some plants in the wilderness that is gone even if over not traveled in that direction.

I have cleared the cache and I've removed and reinstalled the patch, and I have waited over two in game years threwout a 70 hour play through with a brand new character I've made for 1.6.
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anna ley
 
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Post » Mon Nov 19, 2012 6:53 am

Here it is this post is about a week old and the respawn problem persists with two new areas I will add to it probably tomorrow, there are other who have noticed enemies in the wilderness not respawning too, anyways here you go...

There are a few locations that I have noted along the roads that enemies respawn at every so often, they have respawned fine there before patch 1.3.

1.6 fixed them respawning for a while but after 70 hours of play with a brand new 1.6 character the enemies along the roads have stopped respawning, to test I went into a house and waited four months and the enemies have not came back, the four areas along the roads are as followed.

1. To the right of the ritual stone wolves and skeevers usually appear on a hill and they have not came back.

2. In between Honeybrew Meadary and Graywinter watch along the road right by the bride there is usually a wolf or a sabre cat sometimes up the road there might be a skeever.

3. Directly North of North Brittleshin Pass on the road there is a rocky platform wolves, skeevers, or sabrecats will be on it and they have not came back.

4. Directly east of Fort Sungard in between a rocky crevice a bear usually stands but he has not been respawned.

I want to note so far all enemies outside or in their respective dungeons have all so far respawned.

Then I am having issues with my plants respawning, my plants are not respawning and the problem is getting worse bigger areas are getting effected and more plants are not growing back at all.

Also its taking some plants the normal two weeks to grow back for others its thirty plus days.

Then if I pick plants in a minor city just once and I come hack and they have grown back, and if I do not pick any and walk into an owned house of mine the castle or Jorrvaskar (spelling?) In Whiterun and I come back out sometimes some of the plants will be gone and other times all of the plants in the city will be gone.

Then there is some plants in the wilderness that is gone even if over not traveled in that direction.

I have cleared the cache and I've removed and reinstalled the patch, and I have waited over two in game years threwout a 70 hour play through with a brand new character I've made for 1.6.
THAT SUX< I havent had any of those problems on my character.....the plants respawn on crack now.....
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clelia vega
 
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Post » Mon Nov 19, 2012 4:08 pm

THAT SUX< I havent had any of those problems on my character.....the plants respawn on crack now.....
It seems to be related to how long you have played things came back at first but eventually stopped after I played for about twenty of more hours with a new 1.6 character. It's in the code I don't see how they can overlook such an insane game breaking bug.
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Laura Wilson
 
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Post » Mon Nov 19, 2012 3:01 pm

in the night there is also werewolves
that's great, now if you could only get infected without that darn companion questline
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Lew.p
 
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Post » Mon Nov 19, 2012 9:14 pm

i found werewolves near dragontooth crater at night after i quick travelled there, try doing that and maybe you will find some :)
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Iain Lamb
 
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