How to autorun in DoomDoom II

Post » Mon Nov 19, 2012 10:27 pm

The way it is set up, I have the sprint key for Doom 3 set to Mouse 2, that means that to run, I will have to keep the right mouse button constantly held. I would like to find a way to have it so that holding Mouse 2 sets the player movement from run to walk in Doom/Doom 2. I also would like to be able to rebind Doom/Doom 2 specific keys like the automap controls (I use ESDF for movement which makes moving in the automap quite difficult as F is set to toggle follow mode. ) In fact, I would much rather have every Doom/Doom 2 control keys completely rebindable. I have no idea how to increase the view size in Doom/Doom 2 so that I am given a fullscreen HUD instead of that big status bar.

Also, is there a way to restore the weapon cycle order for Doom 2? I'd rather much have it like this : Fists, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Plasma Gun, BFG9000. Instead of Fists, Pistol, Shotgun, Chaingun, Rocket Launcher, Plasma Gun, BFG9000, Chainsaw, Super Shotgun.

I also want to set Switch on Pickup as False for Doom/Doom 2
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Catharine Krupinski
 
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Post » Mon Nov 19, 2012 9:32 am

Caps lock. (If you're using a ZDoom or derived port)
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Anthony Diaz
 
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