Then take the mesh shape of the WRDoorCastleSecret which has the shape I want and substitite it for the shape of the portcullis. So I'll have a flat slab that goes up & down when activated.
Then use the texture from WRIntWallSTStr instead of it's origional texture.
It seems as if it should be possible by copying from one nifscape model to the other but I haven't found any tutorials that directly apply or a manual for nifskope.