* The wiki uses "persistence" for objects that are not yet garbage collected and continue to receive events and such because they still have references to them and can therefore still be reached by papyrus code.
* The persistence I am interested in is the data (factions, items, spells, etc, added to an actor) that are stored once the object has been garbage collected and that will be restored the next time the reference is loaded.
So let's say I add, through script, at runtime, an ability to Whiterun's blacksmith (no script attached). I move to another city, all scripts gently forget about it and the blacksmith is no longer "persisted". I save my game, quit, restart. Then I come back to Whiterun, will she still have this ability?
* What about factions added to her?
* What about items added to her inventory? What if she was not a merchant?
* What about keywords added to her?
* Etcetera...
Any informations would be greatly appreciated.
