» Tue Nov 20, 2012 4:15 am
Oh, are you having that issue where tree LOD's are still present in your world, along with the full tree models? I should bring this up with Joel, I think this may be the next big bug they need to deal with.
Sidenote- I've sent Joel a message regarding the tree issue, as it's something that's been reported occasionally since Skyrim's release, and it's a really big issue aesthetically for new world mods.
As for your problem Prometheus, Oscape currently has an issue where it doesn't read the BSA texture files correctly, causing it to default to the brown. This can be solved by duplicating the ground textures texture and reapplying it via a texture set. Generation then occurs normally, and you need to do this for each texture you use.
You may also simply be able to extract the proper files from the textures BSA, but I've never tried this. If it works, it's FAR simpler and conflict free, so try it first. (It's on my to-do list)