Areas at a fixed timeless saturation

Post » Tue Nov 20, 2012 10:00 am

I want to make an area which has both zero saturation (so that eveyrthing is black/white) and where time is locked at a certain hour. ideas?
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Andres Lechuga
 
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Post » Tue Nov 20, 2012 10:55 am

The black&white part might be accomplish-able by using a custom http://www.creationkit.com/ImageSpace_Modifiers. I have never used it personally so this is where my help ends :)

For the second request, I'm sorry I've got no idea

- Hypno
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Lisha Boo
 
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Post » Tue Nov 20, 2012 2:13 am

realistic lighting does change saturation so at least that can be done..
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cheryl wright
 
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Post » Tue Nov 20, 2012 3:38 am

The black&white part might be accomplish-able by using a custom http://www.creationkit.com/ImageSpace_Modifiers. I have never used it personally so this is where my help ends :smile:

Yeah, it's really easy with an imagespace modifier, there's a field called "saturation" in them, just set it to 0...

And where time is locked at a certain hour. ideas?

There is a global variable called gamehour, you could set it to the same thing repeatedly while you are in that area and time will not change. I do not know what effects this might have on other scripts that rely on knowing how many game hours or days have passed though, so be careful and do some testing before you decide to use it. I think if you just "freeze" the hour at the time it was when you entered and release it later, it should be fine. If you you set it to a specific time (like... 19:00, or something), you might cause problems since you would be skipping back or ahead, which could possibly trigger some other events that are not supposed to happen.
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phillip crookes
 
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Post » Tue Nov 20, 2012 5:59 am

with saturation I can also make weather similar to Ocarina of Time?
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Pumpkin
 
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Post » Tue Nov 20, 2012 9:00 am

Easiest way to see what you can do with ISMDs is to open up the CK, load a cell that contains some decent scenery, then create a new ISMD and start playing with the controls; the effects will be shown in the render window. You can also scroll through the list of existing ones and see some of the things they do. Some are animated, too, so make sure you watch them all the way through. You can do some truly amazing things with ISMDs.

WARNING: The imagespacemodifier controls are some of the buggiest bits of the CK. After playing with imagespacemodifiers, I am 100% guaranteed to get a CK crash at some random point later in the session. Now I just save, close, and relaunch the CK any time I mess with them and I never have any crash problems.
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Pants
 
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Post » Tue Nov 20, 2012 12:57 pm

what about excluding the slowdown for the player, only for enemies?
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Caroline flitcroft
 
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Post » Tue Nov 20, 2012 5:45 am

Easiest way to see what you can do with ISMDs is to open up the CK, load a cell that contains some decent scenery, then create a new ISMD and start playing with the controls; the effects will be shown in the render window. You can also scroll through the list of existing ones and see some of the things they do. Some are animated, too, so make sure you watch them all the way through. You can do some truly amazing things with ISMDs.

WARNING: The imagespacemodifier controls are some of the buggiest bits of the CK. After playing with imagespacemodifiers, I am 100% guaranteed to get a CK crash at some random point later in the session. Now I just save, close, and relaunch the CK any time I mess with them and I never have any crash problems.
where is the "lke" button?
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Pumpkin
 
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