The irony here is... you don't have to pick up the college questline... but when devs see that people follow linear paths that don't even exist, they figure why bother with putting in the alternative paths?
You're complaining about a forced path that you made for yourself.
There's always another path, Bethesda reward players who are thorough.
You didn't give the game enough credit, you made an assumption and this is the reason why games will continue to lose depth, because people don't bother to search for the alternative path.
Bioware (I think) once made the observation that 80% of players never see everything a game has to offer... so why bother putting all that stuff in if the majority of your audience are too impatient or uninterested to find it?
So either cut content nobody will see or spoonfeed it to them... either way games suffer.
OP thinks he is complaining about a problem but he is in fact contributing to the cause of games becoming more simplistic...
Considering the amount of posts complaining about this exact topic, Beth could be forgiven for thinking "why did we even bother to put in the sidestep around the college quest? The vast majority didn't manage to find it."
So in the next game... they don't bother.
i'm hardly "contributing to the cause of games becoming more simplistic." you give me far too much credit if you think i could spearhead that operation by virtue of this topic alone. and speaking of credit, am i not giving the game
enough credit, or are you just giving the game far too much? at this point, i'd much rather be labeled the cynic given people's tendency to wear the blindfold. and videogames have never been
that complex, so don't even start that reductionistic b.s., accusing the criticism.
and furthermore, i'm all for exploration and discovery (undermined by many of the in-game mechanics and nav markers), but not as a result of misinformation and sloppy plotting. and it's not for any lack of trying that i haven't made it that far in the dawnguard questline, i'm simply not eager to pursue this particular quest given the fact i already know what a royal pain in the ass it will be to complete. i have four characters with well over five hundred hours between them. there is very little in this game i have not already seen, a few dozen times over, so there isn't much nuance in this game that escapes me. just poor design choices i tend to overlook. which i do, not just for my own benefit, but for the benefit of the series. i guess i am a bit of a martyr in that regard.
also, your comment about "cutting content," i'm not sure what the implication was behind that. if you're assuming that the creators would withhold in-game "content," or at least severely limit the potential to put out an overwhelming amount of content that it would be too dizzying for some people to handle, i would say that's a good instinct to possess as a developer. it's mindless nonsense until it's been hewed through a thought process, which is the "design" part in producing a game. i tend to think that's more important than just spraying out more content for content's sake, but hey, what do i know...
regardless, on a more practical side, please indulge me this "alternate" path to obtain the elder scroll (dragon) in the dawnguard questline. maybe i haven't been thorough enough, but everyone i have spoken with have all indicated the next step lies at the college of winterhold, to which i need to admit myself, thus starting the mage's questline. EDIT: the deadric path is more direct, granted, but it's still a pretty lazy way to go about adding new content, especially since the dawnguard storyline insists on borrowing from old content.
"Considering the amount of posts complaining about this exact topic, Beth could be forgiven for thinking "why did we even bother to put in the sidestep around the college quest? The vast majority didn't manage to find it."So in the next game... they don't bother."i wish they
hadn't bothered! it was a cheap move to extend the dawnguard storyline, "sidesteps" or not.