Disabling Fast Travel temporarily?

Post » Tue Nov 20, 2012 1:02 am

In the current mod I am working on, one of the Quests involves the necessity of having fast travel temporarily disabled. However, although I have "Game.EnableFastTravel(false)" written at the stage which disables fast travel, it doesn't appear to work, as when I test the Quest at that stage I can still freely fast travel. Is there anyone who could point me in the right direction of what I'm doing wrong; I'd greatly appreciate it. Thanks.

Sincerely,

JFD.
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Motionsharp
 
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Post » Tue Nov 20, 2012 10:35 am

That function works, so make sure that it's executing. Trace to your papyrus log or use a notification to check the fast travel state. Also make sure that you're not using a mod that also may modify fast travel. (Frostfall is an offender on this list)
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Michael Russ
 
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Post » Tue Nov 20, 2012 12:42 am

Thank you for the reply. I believe this might be the culprit:

error: Native static function IsFastTravelControlsEnabled could find no matching static function on linked type Game. Function will not be bound.

However, I'm not sure what it means, nor how to resolve it.
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Amysaurusrex
 
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Post » Tue Nov 20, 2012 12:59 pm

Also remember that when you move from interior to exterior cells, most of the time fast travel toggles on, unless the worldspace is "flagged fast travel not allowed"
Fast travel toggles off when you move into an interior cell.
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Ross Thomas
 
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Post » Tue Nov 20, 2012 1:39 am

Okay; I did not consider that. Thank you for your help.
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Jeremy Kenney
 
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