Problem with a quest auto-initiating

Post » Tue Nov 20, 2012 5:22 pm

I have a quest that starts up immediately upon loading the game. I have checked all my scripts and cannot find anything that would indicate that the quest should auto-initiate.

I made the quest the same way as I did in another .esp file, which worked completely fine. I followed the Creation Kit wiki closely when making these quests.

Is this a common bug? Is there a culprit I can check? Did I really do something wrong? I know this is difficult without seeing my file, but I can check any suggestions someone makes.

I could not find a similar topic. Apologies if this is a duplicate of a similar-themed thread.
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x_JeNnY_x
 
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Post » Tue Nov 20, 2012 10:21 am

Is its "Start Game Enabled" flag ticked?
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Kelly James
 
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Post » Tue Nov 20, 2012 11:41 am

Is its "Start Game Enabled" flag ticked?

Yes. That should just mean it's available to get at any point, right? I guess one way is to remove that and then set up another quest to enable it.
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Janine Rose
 
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Post » Tue Nov 20, 2012 1:32 pm

Nope. That means it will initialize all on its own. Untick that flag if you want to control when the quest starts.
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Emilie Joseph
 
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Post » Tue Nov 20, 2012 3:32 pm

Allegedly the story manager can help with this sort of thing. I haven't used it yet, but I have looked at some of the tutorials on Youtube, and it seems to address this "kick-off" issue and memory management.
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T. tacks Rims
 
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Post » Tue Nov 20, 2012 10:58 am

Don't put text in a stage flagged as "start up stage."
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Soku Nyorah
 
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