» Tue Nov 20, 2012 7:11 am
Hmm ok thanks, was already thinking of investigating something like making a new quest with an alias and restarting it every time. Luckily for the thing I'm trying to do there's always at most one character who may need to get forced into dialogue, and after that's finished there'll always be at least some time until another NPC needs to enter dialogue, so a quest with a single alias which gets started and stopped all the time should be feasible