Not bad, but it still looks rather generic and generated, which is why you'll definitely want to touch it all up by hand.
I will oc handtouch it, but I dont get it why you say it looks generic. I mean....it is a big forest, there wont/can't be highlights on every corner. Plz point out what botheres you about the screenshots

It is right what you said: Get blindfolded, get moved around (not to a special place) and you will think you have not been moved to far. But in a real forest you wont feel any different, when you go hiking. There will be parts where you will say: Wow look around this looks special. But 90 % are not special, just wood ^^. But I will definately add special places to break things up.
Like waterfalls(http://steamcommunity.com/sharedfiles/filedetails/?id=108856532), mammothtrees, shrines, caves, some glades with special monsters in it, or other evenets, and so on.
I think it is also a question of you game design, when you add large areas with nothing special. The player should feel somewhere in the middle, not being able to fast travel into savety immediately. But there should be also ways to bypass such fast areas, so one does NOT have to walk through them again and again and again. Be it special travel services, teleportal skills/anchor stones, special magic abilities, whatver you can think of.