Event OnContainerChanged (ObjectReference akOldContainer, ObjectReference akNewContainer) if ( akNewContainer == PlayerRef ) if QuestAntipathy.IsObjectiveDisplayed (210) QuestAntipathy.SetObjectiveCompleted (210, true) QuestAntipathy.SetObjectiveDisplayed (210, false) QuestAntipathy.SetObjectiveDisplayed (211, true) endif endifendEvent
the script is on a book,
properties for playerRef as well as the quest are ok (an OnRead block also using them works fine too),
using game.getplayer () doesn't work either. from all i could test it doesn't get past the if aknewcontainer-part (and the objective asked for is most def displayed at the time)