Alter opening .BIK and main menu music?

Post » Tue Nov 20, 2012 5:06 pm

So, I'm curious for my own little experiment, since this was an option in previous BGS games; Is there a way to change the opening logo displayed before the main menu? (The BGS logo bink video that plays) and is there a way to alter/add/remove the main menu music? Other than simply copying over the original file (I.e. replacement method) for either of these.

I'd just like to mess around with these things. I already know I can alter the main menu logo by changing/swapping/replacing the mesh, and I know where that is. However the other two elude me. Are they both hardcoded? In Fallout/Oblivion the opening bik was pointed out in the ini file, however the Skyrim ini appears to have no such line. And the main theme is not programmed into the CK in any way, but the file is present in the Sounds BSA. Are both of these things hardcoded? Perhaps to prevent people from altering them with mods?

Thanks for any info!
AJV
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Sanctum
 
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Post » Tue Nov 20, 2012 12:34 pm

Some time ago I made a SaveIni (be careful, messes up the loading screens)
There I found

sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm

The search for "video" brought up the lines:

uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0

Maybe it helps.
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Brandon Wilson
 
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Post » Tue Nov 20, 2012 4:26 pm

I'm using a mod which overhauls a lot of the in-game music including the main menu music. Ambience Music Overhaul if I remember correctly, is the actual mod responsible for this. It seems as though its been taken off the nexus so the author either got banned, isn't hosting it anywhere any more or changed the name???? (It was listed in S.T.E.P v2.2.0a)

With the launch video, if you rename that file (as I have) you can prevent it from playing, this causes skyrim to launch straight to the main menu and can end up saving quite a bit of time between iterations of play-testing. A steam file validation will download a correctly named bik and both files will be present in that folder.
This is all preamble for my suggestion that you may have to name your video BGS_Logo.bik so it directly overwrites it.
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MARLON JOHNSON
 
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Post » Tue Nov 20, 2012 5:24 pm

I know I can replace the bik and the main menu music by changing the names of things, but as I said above, I'm looking for another way to do so.
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Rodney C
 
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Post » Tue Nov 20, 2012 1:02 pm

What we are considering doing is simply replacing the intro video, but including a backup of the original as well. Since our mod will obviously have Skyrim as a master, I don't think this will be a legal issue.
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Harry-James Payne
 
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Post » Tue Nov 20, 2012 10:08 am

I know. I'm wondering if there is a way to alter what video it plays, without replacing the bik in any way. In Fallout, it was declared in the INI, so changing a value in that (Or adding a line in your mod's INI in Skyrim, since there are mod specific INI files) could result in a different, or multiple video's playing. I don't want to touch the BGS logo, I was just wondering if I could get something else to play before or after it.

Same with the music. I'm well aware of the replacement methods, I was just wondering if anyone knew of a music type in the CK or something where I could add more music to play or that kind of thing.

But it doesn't look like there is. It's all hardcoded this time around for some reason. :/
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Pixie
 
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Post » Tue Nov 20, 2012 6:37 pm

What we are considering doing is simply replacing the intro video, but including a backup of the original as well. Since our mod will obviously have Skyrim as a master, I don't think this will be a legal issue.
Just include a YourModName.ini with...
[General]sIntroSequence=Your.BIK
...then you don't need to worry about including the default and, in your plugin's absence, BGS_Logo.bik will take back over.

Note: The INI needs to be right next to the ESP to work.
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Vicki Gunn
 
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Post » Tue Nov 20, 2012 10:02 am

Note: The INI needs to be right next to the ESP to work.
In light of YourModName.ini what does this mean?
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Crystal Birch
 
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Post » Tue Nov 20, 2012 7:14 pm

Just include a YourModName.ini with...
[General]sIntroSequence=Your.BIK
...then you don't need to worry about including the default and, in your plugin's absence, BGS_Logo.bik will take back over.

Note: The INI needs to be right next to the ESP to work.
There we go! Can I denote multiple ones? I'd like to leave the BGS logo intact, and just add my bik before or after it. Can I do like 'sIntroSequence=BGSLogo.bik,Your.bik' or something?
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Sarah Bishop
 
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Post » Tue Nov 20, 2012 12:19 pm

AJV:
[General]sIntroSequence=First.biksMainMenuMovieIntro=Second.bik

In light of YourModName.ini what does this mean?
If there's an INI with the same name as your plugin, much like BSAs, it'll be loaded with the plugin and any INI entries will take precedence over SkyrimPrefs.ini and/or Skyrim.ini.

Note: If two mods' INIs edit the same INI setting, the last alphabetically rather than load index will 'win', so Germany.esp will beat France.esp even if France.esp is loaded last.

Also, there's http://www.creationkit.com/SetINIString_-_Utility
Utility.SetINIString("sIntroSequence:General", "Your.BIK")
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Jimmie Allen
 
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Post » Tue Nov 20, 2012 6:53 pm

[General]sIntroSequence=First.biksMainMenuMovieIntro=Second.bik
Wat. Where are you getting these? I don't see any of these settings in any of Skyrim's inis or anything.

Also, is there one in there for changing or adding additional main menu music? (Or the emblem in the main menu, since I'm here I might as well ask)
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koumba
 
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Post » Tue Nov 20, 2012 9:00 am

sMainMenuMovieIntro is from Oblivion. It works :shrug:
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abi
 
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Post » Tue Nov 20, 2012 9:10 am

It does work, but it unfortunately plays after the main menu text comes up, meaning it shows the first bik, (Defined by sIntroSequence) then the skyrim logo for a few seconds, then the menu text flashes up, then the second bik plays. :F
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Lizbeth Ruiz
 
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Post » Tue Nov 20, 2012 5:54 am

I'm pretty sure the imperial logo thing happens in MainMenuCell "Main Menu Cell" [CELL:0006F3EB], but could be wrong. You might be able to kill the lights so it's a second of black between the BIKs, then again, there's still the text. Perhaps SKSE's http://www.creationkit.com/UI_Script stuff.
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Lawrence Armijo
 
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Post » Tue Nov 20, 2012 4:15 pm

I've looked at the main menu cell. It's entirely empty except for a coc marker heading. The lighting and fog is 100% black, except the directional lighting which is what provides the spotlight on the logo. The actual logo itself, and the fog appears to be added in by the engine itself later. Very odd, but that's how it works. The only control I have over the main menu is that I can do a name swap on the imperial Skyrim logo to make it something else.
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Amber Hubbard
 
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