Trying to do a few things and not sure if they're possible

Post » Tue Nov 20, 2012 10:04 pm

I've been trying to get a few things to work in my mod of Hjerim house but so far I've not had much luck and I'm beginning to think they're not possible to do.

1. I have a DwePipe1wayPiston01, in the game it moves and makes a noise by default. Is there a way to make it start static and move only when pulling a lever? And can I then operate the lever again to stop the piston? Doing so would also stop and start the sound effect of the piston. Can I also make the sound of it quieter?

2. I placed an InvisibleChairMarkerFChild on an item this isn't normally classed as a sit-able chair. Can this marker be used to make any surface sit-able? If so, how? because at the moment there's no prompt in the game to sit down.

3. Can I make a sound effect play when pulling a chain switch? And to repeat the same sound each time but not loop it?
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Nienna garcia
 
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Post » Tue Nov 20, 2012 1:36 pm

2.

Really easy. Create a new activator using the model of something else, like a Chopping Log. Place an InvisibleChairPlayerSingleF over it. Now attach a script to the activator you created (here's mine):

Scriptname HISCustomChairActScript extends ObjectReference  ObjectReference Property ChairMarkerREF  Auto  Actor Property PlayerRef  Auto  Event OnActivate(ObjectReference akActionRef)  if akActionRef == PlayerREF       ChairMarkerREF.Activate(PlayerREF)  endifEndEvent

Set the ChairMarkerREF property to a specific object, and select your chair marker in the render window. Job done :)
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phil walsh
 
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Post » Tue Nov 20, 2012 11:30 am

Thanks! :biggrin:

Any ideas where I might find a tutorial on working with sound effects? I can't find ANY. Also I keep seeing mention of a "play" button to play sounds in the CK but I don't appear to have a play button.
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Emmi Coolahan
 
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Post » Tue Nov 20, 2012 3:58 pm

Thanks! :biggrin:

Any ideas where I might find a tutorial on working with sound effects? I can't find ANY. Also I keep seeing mention of a "play" button to play sounds in the CK but I don't appear to have a play button.

What is it you want to do? Just play a sound?

Here's a pic of a Hay Bale chair ;) http://static.skyrim.nexusmods.com/mods/images/18866-1-1353349267.jpg
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louise fortin
 
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Post » Tue Nov 20, 2012 5:50 pm

I want to activate a sound when pulling a switch and for the sound to stop. And be able to repeat. I can't audition any of the sound effects in the CK because there's no play button to hear them.
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lucile
 
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Post » Tue Nov 20, 2012 1:05 pm

Have a look in the Sound Descriptor Section. I assume you are looking in Sound Marker?
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casey macmillan
 
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Post » Tue Nov 20, 2012 11:29 am

Ah, yes. Thanks Antares, I was looking in Sound Markers.

Going back to the sitting down activator, I realise I can't create a new activator using an existing nif model as I haven't extracted any.
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Maria Leon
 
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Post » Tue Nov 20, 2012 10:04 pm

Ah, yes. Thanks Antares, I was looking in Sound Markers.

Going back to the sitting down activator, I realise I can't create a new activator using an existing nif model as I haven't extracted any.

http://www.gamesas.com/topic/1421635-can-i-make-a-static-into-a-misc-object/.
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Jessica Thomson
 
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