Being given a choice is always nice, like in Pieces of the Past I like the fact you can do two things, though why you would want to take the money I have no idea.
Because you were role-playing one of the good guys that isn't about to kill a hapless idiot just because some otherwordly demon ordered you to, with the promise of power? I know I did, and it was incredibly satisfying to show ol' Mehrunes the middle finger.

Anyways, it's unfair to say that Skyrim did not have its unique moments, but I think most will agree that Beth went a little overboard with the Radiant Story system. They need to scale it back next time around. And it seems they've learned that lesson in Dawnguard, so here's hoping for Dragonborn.