Mage or Archer, which is most rich?

Post » Thu Nov 22, 2012 10:23 pm

Definitely pure mage, i mean, there are spells for everything. Well, you could use alchemy, but you can cover almost every effect with magic.
What i'm sure about though it that the most versatile build possible is smithing-enchanting-alchemy
So with Mage, it's more easy as you have everything you need there and no limits except magicka.

With Archer you can't fury, fear or turn invisible all the time as your only source is potions, right.
And if you avoid taking any points into Sneak then you will have a bit more rich experience in my opinion, when I'm thinking about it.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Thu Nov 22, 2012 7:37 am

So with Mage, it's more easy as you have everything you need there and no limits except magicka.

With Archer you can't fury, fear or turn invisible all the time as your only source is potions, right.
And if you avoid taking any points into Sneak then you will have a bit more rich experience in my opinion, when I'm thinking about it.
Well, you can still level sneak skill (required to reach lv81 anyways), and then use muffle+invisible
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Thu Nov 22, 2012 9:46 pm

Well, you can still level sneak skill (required to reach lv81 anyways), and then use muffle+invisible
But the point was if your only a Archer.
You get a more challange game compare to "god mode" because in the long run, "god mode" becomes dull.
If you have to rely on potions to get Invisible or that extra damage as you don't take perks in Sneak, it will become fun?
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Thu Nov 22, 2012 8:23 am

Mage have a lot more variety, though it is lacking in many aspects
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Thu Nov 22, 2012 10:40 am

So I kinda want to weigh in on this thread.

From a RP Perspective it makes sense for a Mage to join the college and to be a scholar which can include doing a large number of things like exploring dwarven ruins, collecting books, alchemy reagents, and the like.

Being an Archer if you don't mind being evil then the Dark Brotherhood and thieve's guild makes sense, but if you prefer the honorable route than being a companion will fit. Roleplaying a hunter is also fun for a while as an archer.

You could merge and be an arcane archer of sorts and you wont have to decide which route is richer. Dip into conjuration and use a bound bow and summons. Throw in some Restoration and Alteration, maybe some sneak...Hybrid classes are pretty common in a game like this.

Well I hope my two cents may have been a little helpful
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Thu Nov 22, 2012 8:10 am

But the point was if your only a Archer.
You get a more challange game compare to "god mode" because in the long run, "god mode" becomes dull.
If you have to rely on potions to get Invisible or that extra damage as you don't take perks in Sneak, it will become fun?

Oh, if you're going that way, then archer probably suits you better. As a mage you can max out almost every school if you disregard enchanting, and illusion+conjuration+common sense is enough to [censored] up all your foes without too much effort; luckily, there are more mage-related quests and items than there are for archery.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Thu Nov 22, 2012 10:22 am

If your going for fun destruction, set the difficulty to adept and no duel-casting (because its boring). Destruction isn't balanced correctly for master difficulty, the damge is perfect on adept, you could play on master but then you'll have to spam - taking fortify destruction potions which is annoying. Take the low-health destruction perks, it makes spells like sparks, frostbite, ice storm etc. very useful for finishing off your foe without wasting magicka and then you can move on to the next target. I like to mix it up, usually with an expert destruction spell in one hand, and then depending on the situation, frostbite, sparks, ice storm, or frost rune in the other.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Thu Nov 22, 2012 10:00 am

I just think putting any point into Sneak in this game is just.. making the game too easy..
If you have spells, you can use Invisibility all the time as long as you have magicka.. also makes the game very easy..

What I see is if you focus on just going around with using these special abilities thru potion of fury, potion of invisbility and etc -
because they are limited and you need to work to get some..

Therefore more rewarding gameplay and challenging.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Thu Nov 22, 2012 5:05 pm

Destruction is perfectly fine. I use it on master with no complaints. And the only thing wrong with conjuration is less variety. No consequence to me since in previous games I never used more than 3 different summons.

You're right on both accounts.

My old mage never had any trouble on Master. He had 100 skill in each school except for Alteration and Enchanting (if you want to count that as a school or at least know he didn't invest in it). He could go through any draugr-infested crypt and was able to blow through Skuldafn using any one of Conjuration, Illusion or Destruction if he so pleased (those were my three favorite schools to use as him), and it caused no trouble at all. I enjoyed Destruction the most for its obvious explosive fun, but used Illusion when I felt like toying with my enemies. Conjuration was fun as well, but it was only used for atromancy, and unfortunately Skyrim lacks the beautiful variety of Oblivion's summons.

The point is that Destruction is perfectly viable even on Master if you know how to use it right--and without any of that 1400% bonus power or 0% casting cost nonsense.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Thu Nov 22, 2012 9:48 am

Therefore more rewarding gameplay and challenging.

in my eyes, Skyrim is the wrong game for people who want rewarding gameplay. Because of how terribly simple the combat system and difficulty ramp are, you can't possibly exploit enemies weaknesses or adopt advanced strategies, you probably have less than 15 options overall in combat, and the only differences in difficulty are damage dealt and taken
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Thu Nov 22, 2012 11:23 pm

skip this post
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Thu Nov 22, 2012 7:01 pm

And if you avoid taking any points into Sneak then you will have a bit more rich experience in my opinion, when I'm thinking about it.

I think this is wrong. Yes, it will be more "challenging" if you don't use sneak, but it will not be more enjoyable. Skyrim doesn't have a good movement system for kiting - not to mention a lack of tools for it, and running around shooting things feels awful compared to stealth killing. I am not just saying that because I prefer stealth gameplay either. Running and shooting things is often just as cheesy anyway considering how terrible the AI pathing is.

I'm putting challenging in quotes because it's the wrong kind of challenging - it will just take you longer to kill things because you'll spend more time running around. There's no actual tactical challenge to it.
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Thu Nov 22, 2012 7:59 am

I'm putting challenging in quotes because it's the wrong kind of challenging - it will just take you longer to kill things because you'll spend more time running around. There's no actual tactical challenge to it.

You are de facto right, but your conclusion is misleading.The challenge comes on the strategical level in RPGs: What skills do take, how to develop your character, what equipment to use, where to be when. And thats Skyrims main problem:It RPG-Features are dumbed down so much compared to Oblivion or even Morrowind/Daggerfall, that the tactical First person shooter-apporach should bounce in and compensate. But it doesn′t because of the things you′ve mentioned. People who seek a "tactical" challenge (aka "skillfull gameplay") are wrong in RPGs and should stick to shooters.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Thu Nov 22, 2012 11:22 am

Personally I like playing a Thief/Assassin type characters who mainly use bows so it's the easy choice for me, but if you looking for diversity with using different spells Mage is the way to go.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Thu Nov 22, 2012 9:15 pm

Mage !!
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Thu Nov 22, 2012 1:15 pm

I love playing an archer in Skyrim. There is nothing so satisfying as taking down the enemey with that "thwunk" as the arrow leaves the bow!
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Thu Nov 22, 2012 12:19 pm

A good magic mod for Skyrim thats keeps to the vanilla style of things the most is Better Magic. Really nice mod that makes all magic espcially Destruction very viable and fun.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Thu Nov 22, 2012 10:08 pm

I've found playing as a mage to be less than fulfilling, but I just finished up a pure archer character and loved it so much so that I started up another. Hopefully the new DLC will be out before I retire him, he would like to return home to retire one day.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Previous

Return to V - Skyrim