[WIP] Home of Darkness - MINIATURE total conversion.

Post » Fri Nov 23, 2012 11:05 pm

(Before I get into this, I simply can NOT stress enough the Word MINIATURE up there in the title. This is not a new landmass, this is not a massive mod, this is relatively speaking, small scale.)

Home of Darkness is more or less my crown jewel at this point. Me and the rest of my small team started making it for oblivion a ways back. When the CK came out, we spent some time waiting for the community to swell, and then began work. Again, i CAN'T stress the word Miniature up there. This mod, while a total conversion, can more accurately be described as being heavily inspired by Amnesia the dark descent.

THE SETTING:

Blackmarsh, 4E 201.

In the southern tips of Black marsh, there exists a castle known as Castle Night crest. Ruled by a Khajiit, Lord Skuar, who was able to earn his way to that position despite argonian distrust. However, with the recent death of his wife, Jashabhi, Skaur has been enveloped in grief. Weeks after the death, he began to invite people to the castle, and none came back. This is where you wind up when the game starts.

THE POINT?

The setting of Home of darkness is almost entirely interior, where claustrophobia can become a thing. Enemies walk the halls, blank slated in the mind, with only the intention of killing you and all other enemies of lord skaur. With this info, and the fact you play a villager, it's pretty obvious what this game is going to be: Its going to be horror based.

The End Result?
the The mod is so far from done right now, but the first few areas are at last complete enough to give you a rough teaser of a an alpha piece of one of the environments Enjoy.

The Trailer is https://www.youtube.com/watch?v=MBhyvae_fqc
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SexyPimpAss
 
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Post » Sat Nov 24, 2012 9:40 am

Nice, are the sound effects and such a part of the game then? Also, the bit at the end - I assume you don't have any actors yet?
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Katey Meyer
 
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Post » Sat Nov 24, 2012 4:27 am

Nice, are the sound effects and such a part of the game then? Also, the bit at the end - I assume you don't have any actors yet?

Most of the sounds you heard there aren't in the game... YET. they will be when It's done. And for actors, we have me and my brother. We kinda need to work on that.

EDIT: I DID make the music myself, and that IS in the game.
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Ian White
 
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Post » Sat Nov 24, 2012 9:07 am

Most of the sounds you heard there aren't in the game... YET. they will be when It's done. And for actors, we have me and my brother. We kinda need to work on that.

EDIT: I DID make the music myself, and that IS in the game.

I meant NPCs/enemies.

However, this does look quite promising. I hope this does end up being a thing.
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Taylor Thompson
 
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Post » Fri Nov 23, 2012 9:55 pm

I meant NPCs/enemies.

However, this does look quite promising. I hope this does end up being a thing.

Oh, actors in the CK! Well, we have a base model for a single enemy. And we have 3-4 enemies planned. I'll actually be uploading the home of darkness soundtrack over the next while, to help with advertising. Regardless, thanks for the support.

EDIT: Here is the music videos, for those interested. https://www.youtube.com/watch?v=iCRYyxq191k&list=PLqxapv7Z3H-v0zaOxm8R6vDfhsIiei1hK&feature=plpp_play_all
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