Yes, the problem had been fixed, but why did it even have to be fixed? The glitches themselves were secondary; what I was so angry about was the principle that Bethesda half-assed the playtesting. It's more about the politics than the glitches themselves.
Think about it: Wrestlemania 21 was THQ's third attempt to bring a good wrestling game to the Xbox. It was also their third failure. One of the biggest problems with the game: You couldn't go online even though you were supposed to. Alex Navarro's exact words were...
"The custom championship mode isn't very interesting; the only good thing about it is you can take it online. Any online play... wait... what online play? Oh, you mean the bad connection error that pops up every time you try to play the game online? YEP! That's all you get for online play at this point!
THQ, like Bethesda here, fixed that problem with a patch, but the damage had already been done. It was still a matter of principle that a bug as basic as this one needed a post-release patch in the first place.
The problem I was ranting about was not the glitches themselves, but the fact that they're using their fanbase to do even basic playtesting for them. That's THEIR job! If I'm going to playtest a game for them, I want to get paid. At the very least, I should get the game for free. I should not PAY THEM MONEY for the privilege of doing THEIR job FOR them!
And that, my friends, is a problem that CAN'T be fixed with a patch.
I hope you now fully understand why I made that rant, despite the solution being long-since provided. The problem I was truly ranting about actually HADN'T been fixed.