Dishonored 2: Dishonored Harder, Again, Tomorrow

Post » Thu Nov 29, 2012 7:42 am

Dishonored is getting a sequel!

If you could go nuts, tell the devs anything at all, ANYTHING, what would it be?

I'd tell them to do something more like a spiritual sequel, ala Bioshock Infinite compared to Bioshock, for those that know what I'm talking about.

Similar themes and gameplay, similar setting, maybe even in the same world. There's honestly no way to "continue" with the same characters anyway, considering how much the endings told you and, how divergent they were, and that
Spoiler
most of the characters are dead or gone anyway
. Besides, one of the heaviest criticisms was the story itself. Oh sure, the worldbuilding was solid, but there more than enough people out there that were put off by the story and how it was presented. As in, go onto most any gaming website and ask people that liked the game what turned them off, and perhaps even the majority will mention the story.

So a spiritual sequel. New characters, maybe a new setting, a new story. What else?

New powers would help. A lot of people wanted to, and did, play this game stealthily. Yet most of the powers available were designed around the combat. Not that they weren't FUN in combat certainly, but better footing for stealth players wouldn't go amiss. Speaking of which, the powers are also vastly, terribly overpower for good players trying to go stealth.

I know, it's not a huge section of players. But I went stealth. The last level went by like a speedrun, done in 10 minutes thanks to level 2 blink. I didn't even get what the story was, or... the level at all. I didn't even PLAY the level, or the game. I just skipped past EVERYTHING on what I assume was supposed to be the climix of the game thanks to the abilities being overpower for what I was doing. I remember reading that the designers didn't mind that people broke the game. I don't mind either, I enjoy it! But there is such a thing as breaking the game TOO much.

Art Direction: There was a lot of people happy with it, a lot of people unhappy. I think those that didn't like it weren't turned off by the architecture or etc. so much as the specific style of the textures. Everything was matte, but... TOO matte. Too flat and low res and etc. Just saying some slight changes, to something more like Team Fortress 2 or Guild Wars 2 or Borderlands 2 if the kind of "paintingish" style was to continue.

Lastly: Why not make it far more RPGish? The biggest criticism by far was the enforced morality. "I want to kill everyone, but the game told me I was bad for it!" Somehow that definitely rubbed a huge amount of people the wrong way. Even some people that enjoy and always play the "Evil" side in an RPG ended up being "good" in Dishonored because they felt compelled to the "good" ending.

So... make it more RPG like why not? Make choices seem legitamite, and more than just "if you want the good ending you can't kill anyone". Heck go nuts! Add a changing time of day and weather cycles so people can pick their own time to do missions, have dialogue options and stuff! Do whatever, don't get stuck like Halo has, not changing anything because you're paranoid that doing so will make people hate you!
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Sasha Brown
 
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