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Overview:
Dynamic wet and cold related effects. All features related to the visual effects apply to all actors unless otherwise stated. Some features require SKSE to function. Easy to follow installation instructions for SKSE can be found here.
Enable/disable features for the player and actors from your magic "Wet and Cold Icicle". You can also place it anywhere for decoration. This not a quest item so if you lose it you can craft a new one at a smelter with 1 ice wraith teeth.
If SkyUI 3.0+ and SKSE 1.6.5+ are installed you will not be given the icicle automatically and the icicle's menu will be disabled. Instead you will have access to the options through the MCM. Note: Do not install SkyUI 3.0 while it's still in its alpha phase.
Wet Drips:
-Water dynamically drips from body parts during rain and after swimming. The amount of water that drips after swimming depends on whether armor is equipped or not.
-Soft water drip sound effects after swimming.
-Dripping will stop if under cover (bridges, ledges, roofs, etc.) from the rain.
Rain Blur:
-Rain drops will blind you periodically while looking up.
Go Home:
-Civilian NPCs will return to their homes once it starts raining. advlts will walk briskly. Children will run. Argonians, beggars and working class NPCs will remain outdoors. If an NPC doesn't live nearby he/she will go to the inn.
Rain Hoods:
-If SKSE 1.6.5+ is installed all NPCs except Argonians and beggars will equip hoods during rain if their slots are free. After the rain stops they will not remove them immediately. Instead each NPC will unequip their hoods at random times over the next few minutes.
Cold Breaths:
-Breathe out visible moisture in cold regions. Beast races have breaths adjusted to their unique head shapes. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting.
-Breaths are tailored to each type of creature. Creatures currently supported: giants, horses, dogs and wolves.
-Check your breath after entering an unknown dungeon in a cold region for a hint at what lies ahead. If it's cold enough to see your breath then it is unlikely that NPCs are living there...
Harsh Winds:
-If caught in a blizzard (weather classification: snowy and wind speed &--#62; 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed.
-Wind sound volume has been increased during a blizzard and in mountainous regions.
Blizzard Blind:
-Snow will blind you periodically during a blizzard. Keep your face down or against a wall to avoid. This feature is disabled by default for the player.
-NPCs are blinded making it more difficult for them to detect targets.
Go Home:
-Most civilian NPCs except guards and beggars will return to their homes during a blizzard. If an NPC doesn't live nearby he/she will go to the inn.
Cold Gear:
-If SKSE 1.6.5+ is installed all NPCs except beggars will equip fur hoods and gloves in cold regions if their slots are free. Due to their incredible resistance to the cold, Nords will only equip their cold gear at night.
More info and download at the link: http://skyrim.nexusmods.com/mods/27563