Wait a while until it respawns only to discover it's all there back again. Now from the point of realism it's difficult to figure out why the dungeon reset itself. I can understand if you cleared a dungeon of falmer and bandits move in. But if that was the case then unique items from bandits that moved in should bring about their own customary items that bandits will have. It makes no sense for dwemer plates to reappear when the dungeon was picked clean earlier by me. If items were moved through a shout that caused items to be all over the place then I can understand if it resetted it back to it's original place as to avoid technical clipping.
I guess I'm saying this because I feel that it would be great to have shortages in Skyrim and to know exactly what dungeons were hit. Kind of like the wet bandits (from home alone) to know what places you've hit and something to represent you made a mark there. (My over obsession on grabbing every item in a game and storing it in chest, drawer, etc doesn't dwell well in a Skyrim, especially if your a completionist. It's hard enough that you have to live with certain consequences if an npc with a quest dies voiding that opportunity to get the quest item. I can understand things like plants regrowing ingredients as respawning because it feels natural but things like plates to be mysteriously respawn is just off.)
Anyway this is my opinion. How do you feel about the respawning in this game? Do you think it's done well or it could do some improvements.