Infamy as Requirement?

Post » Thu Dec 06, 2012 3:50 pm

Hey everyone.

I have the following problem:

I made a weapon that works similar to the items of the knights-of-nine add-on from oblivion. The problem is that the actor value infamy is never used in this game, and it would be a lot of trouble to check for the players infamy in every single crimefaction.

Does anyone have a idea how to make it easier or maybe a idea how to work arround it?
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Danial Zachery
 
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Post » Thu Dec 06, 2012 5:03 pm

You could perhaps use some of the http://www.creationkit.com/QueryStat_-_Game to generate a rough facsimile of the player's infamy at any given time.
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Ridhwan Hemsome
 
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Post » Thu Dec 06, 2012 7:11 am

Beth cut out just about all infamy stuff. It was part of the karma system in Fallout as well, which they cut for now since they didn't like how poorly it was done. (Just like limb removal, etc) They replaced it with the whole relationship thing, so I'm not sure if there is an easier way to do it. :(
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Breanna Van Dijk
 
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Post » Thu Dec 06, 2012 6:45 am

Hm a shame... the querystats don't really work either. I might just use the current total bounty then (query stats added together in a int) instead. Surely that's nowhere near what i actually wanted but i suppose there is no other way right now. A pity.
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kelly thomson
 
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