So anyway, there's this bit in a quest I'm trying to make where you talk to this guy and persuade him to give you an item that's on the table between you. I have a couple of questions about how to do this:
-The item ownership is set to the character I speak to. How do I, after a certain dialogue is spoken, change the item ownership to the player?
-How does persuading/lying work in dialogue? How do you create a chance that a person will agree with you, and a chance that they won't? Or are all dialogue possibilities predetermined somehow?
Muchos gracias