SKSE function problem.

Post » Fri Dec 07, 2012 1:57 am

Hi,

I've found a way to change both 1st and 3rd person models for items in the game. There's an ArmorAddon script, and it's not in the CS documentation. Check out ArmorAddon.psc in scripts\source. Combined with actor.QueueNiNodeUpdate(), you can change the look of an armor on the fly.

I've tested this on the player character, and the look of an item changes immediately (without the update function the item doesn't change). When I do this with an NPC, it doesn't work. Only when I leave the location, and return to it, are the NPC's meshes really updated.

Is there any way at all to get the update to be immediate without having to reload or anything like that? If only QueueNiNodeUpdate() would work on NPCs as advertised, then my mod would most likely be a done deal.
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Jennifer Rose
 
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