[Relz] Alternate Perks

Post » Sun Dec 09, 2012 11:01 pm

This is a small perk overhaul mod I made a long time ago and updated as I saw fit over the time of playing. I've made a few major updates recently and thought I'd start a new topic here. Completely balanced and all the kinks worked out (Im pretty certain!).

By small overhaul I mean, I slightly altered many of the perks and combined the pickpocket and lockpicking tree to make room for an all new combat oriented one, which I am pretty happy with.

There are pictures which are up to date to reflect the current new perks in the new tree on the nexus.

http://skyrim.nexusmods.com/mods/9883/

What does this mod do?

1. This mod changes many of the default perks to include altered and added effects or modified values and percentages. See nexus description for more detail, however some of the perks listed there are outdated and might be slightly different from in game, its a lot of work to keep updating it.

2. *The Pickpocket and Lockpicking trees have been combined! In place of pickpocket I've added original perks that benefit melee combat to make up for some slightly lowered damage perks in the one and two handed weapon trees.

3. Removed the ability to buff Enchanting and Smithing with Alchemy, this is done in personal taste. Instead, now all Enchanting and Smithing benefits from potions will go towards Alchemy.

4. Generally improves perks with armor to make them more desirable. No longer need a helm to complete a set to gain bonuses as well.

5. All Novice, Apprentice, Adept, Expert, and Master ranking damage % effects stack with each other.

* By combined, the pickpocket perks are now underneath the lockpicking ones (added as new ranks to the perk). So to get to pickpocket, which is not a very popular tree, you must first get the lockpicking perk. This is just how I did it, its simple and it works.

Here are the new perks in the Veteran of War tree, which replaces Pickpocket.

Veteran of War: 14 perks (* 12) (* previously pickpocket)

\(^.^)- Focused Mind 3 ranks (* Replaces Light Fingers): Melee weapon critical hit chance is increased by up to 12 %.

\(^.^)- Fleet of Foot(* Replaces Night Thief): Fall damage greatly reduced and chance to evade attacks increased by 6%. Requires level 20+.

\(^.^)- Feral Instincts (* Replaces Poisoned): When below 20% health, damage is increased by 12% and all incoming damage is reduced by 30%. Requires level 25+.

\(^.^)- Bloodlust (* Replaces Cutpurse): After killing an opponent, your weapons do 14% more damage for 2 minutes. Can be activated once every 2 minutes.

\(^.^)- Deadly Combat (* Replaces Perfect Touch): Weapon damage is increased by 60% of armor value. Applied bleeding effects, and bonus stamina bleed if coupled with Hack and Slash perk.

\(^.^)- Unwavering Resolve (* Replaces Extra Pockets): After receiving a staggering hit, your damage resistance and attack speed increases for 8 seconds. Requires level 28+.

\(^.^)- Sense of Death (* Replaces Keymaster): When an opponent is below 20% health, you deal 10% more damage. Requires level 32+.

\(^.^)- Elegance 2 ranks (* Replaces Misdirection): (rank 2) Your attacks ignore 40% armor and you have an additional 20% chance to avoid a damaging attack.

\(^.^)- Finesse: Increased change to reduce incoming damage and reduced chance to be critically hit.
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Taylah Haines
 
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