Unable to bind script... because their base types do not mat

Post » Mon Dec 10, 2012 3:04 pm

In the mod I am working on I have a quest which requires the PC to pick up a pelt from a chest. When the PC has picked up this pelt, the quest should progress silently to the next stage, which will enable the primary quest objective to be pursued. However, this is not actually working ingame. The log states as follows:


Spoiler


[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (00045837) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 2 in container (00045837) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (000BA2A9) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (000A8C99) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (000A8C9A) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (000A8C9C) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (000F5358) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to (000FEE12) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to (000ECEDF) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquireitem to Item 1 in container (02001BB6) because their base types do not match
[12/10/2012 - 10:20:55PM] error: Unable to bind script defaultsetstageonplayeracquire to Item 1 in container (0501B00A) because their base types do not match


I'm hoping that someone can help me resolve this issue, as I don't understand what the log is telling me.

On another note, the original intention was that the player pick up both the pelt and a letter with it and that the quest would only progress whence both had been picked up. Is there a way to do this; bearing in mind that the PC could pick up either in any order?

If it is of any use the Pelt uses a custom texture; although I can't imagine this to affect the script, as the letter does not and also yielded this error when I had tried attaching the onplayeracquirescript to it. I have also tried using both onplayeracquire and onplayeracuireitem, but both return the same error.
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oliver klosoff
 
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