Then, I decided to ignore it. I created a new character who only used enchanting (sparingly at that) due to being a destruction/conjuration mage.
Oddly enough, I'm having WAY more fun with this character. I feel that ignoring these systems speeds up the pacing of the game to make it staggeringly more interesting for longer playing times. I realized how dull smithing and alchemy can be at times, and that most of the time you only do it for money and not actually useful potions. Plus, I don't feel cheap - quest reward money is actually enticing again as well as getting unenchanted gear in a dungeon. I feel a bit of the "loot lust" that wasn't there before.
This is ignoring how unbelievably overpowered the crafting is when used together - I never abused it anyway. I'm merely putting it out there that MAYBE the crafting is a little too much. Perhaps having set classes would eliminate the "do-it-all" craftsmen that Skyrim introduced. All I know is that my inventory is now filled with treasures I found out adventuring, not with lists of ingredients and hunks of metal I have to sift through for hours in the same town.