[Suggestion] Daedric Items?

Post » Sat Dec 15, 2012 1:18 pm

~----------~ Introduction ~----------~

Hello all, I was exploring the depths of Cyrodiil when a thought arose in my head. You see, me and my friends have been giddily anticipating the newest Elder Scrolls game, imagining what wonderful features our gratious Zenimax has decided to put into the world of Nirn. I suppose not all aspects can be thought up by only a single company, especially due to the rich lore that is "The Elder Scrolls".
In hopes of being a part of the game making experience I figured that some may want to hear the two cents that other have to give, so here is mine, glad you're interested enough by my unimaginative title.


~----------~ What's this all about? ~----------~

To bored to read? Here's essentially what I'm about to cover in the shortest way I can:
I propose that Daedric Items be added into the game, but due to the issue of that being lore "unfriendly" (due to a likely mass duplication issue) I propose to MAKE it lore friendly, I.E. there is ONE of each Daedric item, period.

Now, if you're still interested then here is the bread and butter as it were:
As I stated, I propose the game only having one of each Daedric Item (though not restricted to one item per Daedra Lord, Lords can have many items after all) in the game. So there would be ONE Mace of Molag Bal, ONE Skeleton Key, and ONE Wabbajak. You're probably thinking that this would fail almost as soon as it starts right? there would be people hoarding those items like precious jems and keeping them locked away, drooling over every inch of their shiny new treasure.

These issues arose in my mind as well, but luckily so did solutions to these problems. Solutions such as:

- Daedric items can not be dropped, banked, or traded (to make this Lore friendly it could be that Daedra Lords wish the holder of their items to fight for Cyrodiil in their namesake, preventing the holder from removing the item from their person)

- Daedric items can be found in some of the higher level dungeons, once these items are recovered they will NOT respawn (unless certain circumstances are met, keep reading).

- One will obtain these items FROM other players, players whom were defeated in combat with said item.

- If a player's body de-spawns whilst still holding said Daedric weapon, that weapon would only THEN be put back into an "up for grabs" system where a player would stumble upon it in a dungeon.

- Daedric weapons would actively level with the player, base stats would not increase much (again see below for more info) but would increase to an appropriate amount (although the base stat and enchantment would be seen as low to mediocre for most, once again, keep reading for more information)

- If a player were to stop playing T:ESO for a given time (To be determined) said item would be revoked from the player by the Daedric Lord and placed back in an "up for grabs" state

Now, to get to the pinnacle of my idea: Daedric weapons would, as I said, actively level with the player... in more then one way. In the most obvious way their base stats would increase to meet a very low to mediocre level of power (that way you could still incorperate the "one of a kind" system but have it for any level). The other way is more of a reference towards how the spell system is going to work in The Elder Scrolls Online, where the more one uses a spell, the more proficient and powerful said spell becomes until it goes into its next tier, essentially 'levelling' your spell. This sort of system would work with Daedric weapons as well, where the more one uses said weapons, the more blood that is shed in the name of the Daedric Lord owning your item, the more powerful your weapon becomes. Your item could go from being nothing more then a rusty hunk of metal to a flaming, soul-snaring tool of death to whomever is unlucky enough to be on the receiving end.
But as not to let these weapons become overpowered, the power of your weapon would seep out as your own life force does. Take damage and your weapon's base stat will lower temporarily. Take enough damage and you will begin losing enchantments and stats until you can gain them back. Death would lead to the total loss of power in the weapon, returning it back to its original, meek form, waiting for its next master...


~----------~ I have an Idea... ~----------~

Feedback, be it positive or negative, is always appreciated. All I ask of you is that you keep your critism to that of a constructive nature. I would be happy if your feedback would range from anything as simple as your opinion on the subject to something as complex as an idea you'd love to see added on to my idea.

~----------~ Thank You! ~----------~

Sincerely, I thank you for taking your time to read this idea and await your feedback.

Keep fighting the good fight,
Steels12
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Christine
 
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Post » Sat Dec 15, 2012 4:17 am

"- One will obtain these items FROM other players, players whom were defeated in combat with said item.

- If a player's body de-spawns whilst still holding said Daedric weapon, that weapon would only THEN be put back into an "up for grabs" system where a player would stumble upon it in a dungeon."



what happens if someone stops playing the game?
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Ashley Hill
 
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Post » Sat Dec 15, 2012 10:03 am

The only way I would want Daedric items is if they disappeared from your inventory after a few days (As TES Artifacts are said to do), and only one existed (of a particular artifact) at any given time.
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Amelia Pritchard
 
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Post » Sat Dec 15, 2012 5:53 am

"- One will obtain these items FROM other players, players whom were defeated in combat with said item.

- If a player's body de-spawns whilst still holding said Daedric weapon, that weapon would only THEN be put back into an "up for grabs" system where a player would stumble upon it in a dungeon."



what happens if someone stops playing the game?

ah, thank you, i knew i was forgetting something, I'll have it edited in a second.
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claire ley
 
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Post » Sat Dec 15, 2012 7:39 am

If you're talking about one of the daedric artifacts on a server at any given time... not really a good idea.

Having 12, 14 or even 50 unique weapons knocking around a server at any given time will turn it into a case of 99.9% of players never seeing or holding one of the damn things, as well as attempts by other players to steal the items by killing a player or forcing them to lose it (i.e. healer not healing the artifact holder.) Much griefing from players who would have this happened to them. While it's a good idea, it's not going to work well as most players who get it probably will stash it in their inventory, or go "WTH happened to my uber sword?!? WHAT KIND OF ****ING **** IS THIS PEICE OF **** **** ==massive cursing streak expunged=="

Basically... nobody's going to try to get one, since no matter how powerful the thing is, it's not really worth it if your chances of getting it are zilch. The few who do will attempt to hoard it by keeping mum about it and taking on less-dangerous tasks (or even dive into RP) so they can keep it for as long as possible.

Other MMO's have done a better job with artifacts. Mainly, any player can get a unique item. Problem is that the item is non-tradeable, non-sellable, etc. And usually as a reward at the end of a hard or long questline. Yes, there's more than one "unique" item out there, but the fact that someone owns it means that they actually took a lot of effort into getting it.
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Kevin Jay
 
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Post » Sat Dec 15, 2012 7:19 pm

If you're talking about one of the daedric artifacts on a server at any given time... not really a good idea.

Having 12, 14 or even 50 unique weapons knocking around a server at any given time will turn it into a case of 99.9% of players never seeing or holding one of the damn things, as well as attempts by other players to steal the items by killing a player or forcing them to lose it (i.e. healer not healing the artifact holder.) Much griefing from players who would have this happened to them. While it's a good idea, it's not going to work well as most players who get it probably will stash it in their inventory, or go "WTH happened to my uber sword?!? WHAT KIND OF ****ING **** IS THIS PEICE OF **** **** ==massive cursing streak expunged=="

Basically... nobody's going to try to get one, since no matter how powerful the thing is, it's not really worth it if your chances of getting it are zilch. The few who do will attempt to hoard it by keeping mum about it and taking on less-dangerous tasks (or even dive into RP) so they can keep it for as long as possible.

Other MMO's have done a better job with artifacts. Mainly, any player can get a unique item. Problem is that the item is non-tradeable, non-sellable, etc. And usually as a reward at the end of a hard or long questline. Yes, there's more than one "unique" item out there, but the fact that someone owns it means that they actually took a lot of effort into getting it.

I suppose you raise a lot of good points. I was going to argue with your issues on people turning on each other in greed with it being a good learning experience about the jerks you hang around with. Perhaps there could be a workaround where instead of one, we limit it to say... one hundred of each?
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Sophh
 
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