Why is Whirlwind sprint different?

Post » Mon Dec 17, 2012 4:23 am

Heres my code, that is called when I press a key:
If (PlayerREF.GetVoiceRecoveryTime() == 0)	 VoiceWhirlwindSprint1.Cast(PlayerREF , None)	 PlayerREF.SetVoiceRecoveryTime(20.0)	 Debug.Notification("Wuld")	Else	 Debug.Notification("You need to recover.")	EndIf

Now, in-game, the spell wont work. The only thing working is the cooldown. So when I press the key, the cooldown starts for 20 sec.

The odd thing is that all the others shouts (targeted like unrelenting force, or self like Slow time) works just fine, with the exact same code.

So why is Sprint different? What do you suggest I do?
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Ross Zombie
 
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