So far I understood that I should:
- Duplicate and rename ArmorAddOn entries, one for each piece I want to add.
- Duplicate and rename Armor entries, one for each piece I want to add.
Then I went to look for actual textures of vanilla armors to duplicate in the "Textureset" panel and... I didn't find any armor at all. Now, provided I have to duplicate meshes from an existing armor where do I specify that the "new" set of armor should use different textures rather than vanilla? What am I missing?