Script changed during quest question

Post » Wed Dec 19, 2012 4:15 pm

During a quest I want to add an if condition to an existing script on an object so that during that quest only, the script will be bypassed unless certain conditions are met, but I don't want the script to be changed when the quest is over or hasn't started. I just make an alias for that quest and put in the if condition bracketing the entire sript right? The origional won't be changed? Sorry I'm still uncertain about quests and aliases.
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