Easy way to import multiple models into CK

Post » Thu Dec 20, 2012 1:42 am

So apparently dragging models from the folder into the Object window doesn't work anymore as it did in Morrowind, if I do that all the models come out in the red error marker. :( Is there a way to shoot in multiple models without importing one by one?

Thanks in advance! :)
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Nana Samboy
 
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Post » Thu Dec 20, 2012 1:03 am

I don't understand; models are properties of other objects. You would have to associate each model to each object individually anyway. What are you trying to do?

Do you really mean statics?
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Lisha Boo
 
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Post » Thu Dec 20, 2012 3:17 pm

I don't understand; models are properties of other objects. You would have to associate each model to each object individually anyway. What are you trying to do?

I'm afraid I understand what you mean, and that probably answers my question with a no. In Morrowind you could just drag, say, 10 models from a folder and you could then instantly start using those models by throwing them around in world editting window (or however it is called). Considering that I just realized that object is just a reference, and then I need to import a model in a separate window it pops it means I have to import all the models one by one anyways, correct?
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Genevieve
 
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Post » Thu Dec 20, 2012 12:53 pm

There is really no concept of "importing" models into the Creation Kit. They are associated. You have a static object, and it has a .nif; you have an activator, and it has a nif; you have a weapon, and it has a nif; the model file (.nif) is a property of the object, not the object itself. You will have to create your objects one-by-one, and then associate a model to the object.
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Sarah MacLeod
 
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Post » Thu Dec 20, 2012 2:38 am

There is really no concept of "importing" models into the Creation Kit. They are associated. You have a static object, and it has a .nif; you have an activator, and it has a nif; you have a weapon, and it has a nif; the model file (.nif) is a property of the object, not the object itself. You will have to create your objects one-by-one, and then associate a model to the object.

That's what I was afraid of. :/ Well, thanks for clarifying. :)
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Andrew Tarango
 
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