the script works fine with other game objects but does not work with Static objects.
Spoiler
Scriptname GP_TriggerOnce extends ObjectReference Actor Property PlayerRef AutoObjectReference Property MineWoodbeam01 AutoAuto State AutoStateEvent OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerRef MineWoodbeam01.ApplyHavokImpulse(1.0, 0.0, 0.0, 300.0) GoToState("") EndIfEndEventEndState