I understand that it's not possible to take information from an .esp in CK (while the game is fine with that, CK isn't).
What I'm asking is: "Is the limitation only as far as completely new records?"
For example, say I load First.esp that edits Imperial Sword (adds a new keyword), but doesn't make it an Active Plugin
Then I edit the same Imperial Sword (change its model path) and save the changes as an entirely new plugin, Second.esp
Will the keyword change from First.esp be reflected in Second.esp?