10 reasons why Skyrim has failed

Post » Fri Dec 28, 2012 12:51 pm

1) Cant disable kill cams

2) No respec before leaving helgen keep (forced to watch execution anytime I make new toon)

3) Constant forced 3rd person (horse, werewolf, killcams, using workstations)

4) Poor horseriding, worse than Oblivions. Slow, glitchy sprint sound, awful sprint distance.

5) Bad journal system. No details to information, too reliant on quest markers.

6) Terrible world map, more like a satelite image than a crumpled up map in my back pocket.

7) Unnessesary camera shift when drawing a weapon in 3rd person. Please leave the cam where it is.

8) Immortal NPC's. Much worse than it was in Oblivion.

9) Awful delay when switching between bow/sword in hotkey. Aswell as glitchy draw sound/animation being played twice. A year later without patching this? seriously.

10) Linear dungeons. 90% of dungeons are just straight corridors with no sense of exploration or intimidation. A 2 hour long corridor does not a deep dungeon dive make.


Do you agree with the above points? if so what would you change?
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Elena Alina
 
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Post » Fri Dec 28, 2012 7:00 am

I agree, most of these are legitimate flaws (the map thing is just a matter of personal taste tbh) , but I wouldn't say they make Skyrim a failure. Most of these are pretty minor.
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Causon-Chambers
 
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Post » Fri Dec 28, 2012 9:32 am

#2 is the only one I agree with.
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Amiee Kent
 
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Post » Fri Dec 28, 2012 2:08 am

#2 is the only one I agree with.

The game actually auto-saves during character creation, you only need to keep that save, although you are forced to go through Helgan each time
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Steph
 
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