Adding a Miss Chance to melee and ranged attacks.

Post » Sun Dec 30, 2012 1:30 am

So I don't have much experience with Skyrim's CK, but I did some Morrowind modding way back in the day and know my way around the basics. Problem is what I want to do isn't quite so basic. There have been combat "overhaul" mods that just change some numbers around, but I want to change the whole system as much as I can starting with adding in a chance to miss with weapons. What this means is you swing a sword, and instead of hitting the enemy like it ALWAYS does it has a percent chance to just not strike at all despite the animation "showing" otherwise.

I'm thinking I would need some sort of script extender to add an extra condition on top of the current system, seeing as there isn't really an option for missing bult into Skyrim; but what I really need is for someone who knows more than me to point me in the right direction so I can start in the right place rather than waste time doing something I may not need to do.

Where should I look to start changing core mechanics like "sword hits enemy"?
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Carys
 
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Post » Sat Dec 29, 2012 9:45 pm

I'm sure I remember seeing perks give your attacks more power. So theoretically all you'll need is to make a perk that reduces your attacks to zero instead and have it apply randomly

That's about as far as I can help, I havnt actually delved into this part of the ck before

- Hypno
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Riky Carrasco
 
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Post » Sat Dec 29, 2012 5:58 pm

I'm sure I remember seeing perks give your attacks more power. So theoretically all you'll need is to make a perk that reduces your attacks to zero instead and have it apply randomly

That's about as far as I can help, I havnt actually delved into this part of the ck before

- Hypno

I was hoping to get more technical than just pure number changes, to the point where a miss just ignores the weapon connection, the enemy hitbox, entirely.

Is http://skse.silverlock.org/ the current script extender most people use? It's the first thing in a google search...
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Darian Ennels
 
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Post » Sat Dec 29, 2012 5:56 pm

Well the end result will be that from the players perspective, they swung their sword, but it didnt do any damage. Is that not the effect you are going for?

- Hypno
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Dagan Wilkin
 
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Post » Sat Dec 29, 2012 11:53 pm

Well the end result will be that from the players perspective, they swung their sword, but it didnt do any damage. Is that not the effect you are going for?

- Hypno

It's not a miss if the player sees the weapon strike, blood splatters, the enemy recoils, and the "hit" sound plays. This allows for you to, at a later time, increase weapon damage while preserving overall combat balance. This way each time you hit an enemy FEELS like a heavy blow, because it does comparitively more damage than a single strike currently does. The miss chance prevents you, and enemies as well, from facerolling everything in combat.

It would also allow for a modded Sanctuary spell effect that can make mages simply not get hit at all, rather than relying on brute shields.

Sort of like the Become Etherial shout actually, but without the invisiblity.

It all starts with altering how weapons behave with hitboxes though.
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Facebook me
 
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Post » Sun Dec 30, 2012 4:03 am

Edit: nevermind, sorry.
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Liv Staff
 
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