Discussion is getting stale here. This might spice things up a bit. Do not insult/flame other posters in this thread or I will report you. Feel free to add onto someone else's idea if you want to use that as a basic starting point for your own.
Keep in mind you owe nothing to the actual MMO being developed for your premise. Not the timeframe, faction warfare, Molag Bal stuff or anything.
Here is a very basic version of how I would have wanted a TES MMORPG to be made.
Spoiler
-A free roam completely open PVE oriented MMO with PvP having several possible outlets.
-Probably set it about 100 years before TESO's timeframe.
-I would include all the races that would have been wiped out by the Knahaten Flu. Kothringi(Silver skinned humans), Lilmothiit(Vulpine beast race) and a few other merrish races that apparently got wiped out by the flu. Probably left over Ayleids. I would also include the Maormer and Imga as well. These would be playable races. So about 5 new races. For the sake of fairness and practicality, subspecies for the Khajiit and Argonians would be relegated to either NPCs or be creatable in the character creator and simply called a Khajiit. Like a change of hair, size and leg types would make a Suthay-Raht become a Cathay or Cathay-Raht.
-You flag yourself for PVP upon entering certain areas and/or you could flag yourself.
-There would be no huge factions to choose.
-Open communication
-You choose your race and home province at start, though there would be a wanderer option for those who do not want a home province. These choices have some effect on wandering to other provinces. As a wanderer you would have small benefits and penalties in every province. As someone from a specific province you would have bigger bonuses in your province and bigger penalties away from it. Most of this would be stuff that can be overcome with some effort by the player.
-There would be multiple factions local to each province. Like the Buoyant Armigers in Morrowind, Companions in Skyrim, Alik'r in Hammerfell, etc etc.. Each would have questlines designed for anyone to participate in. However depending on if you are a local or not(dependent on home province choice and race) you would have to do some additional services to become accepted. Or have higher skill requisites to join. When you do choose a faction to join, you would no longer be able to join another faction that that faction is at war with and all NPCs of that other faction would become your enemy. Only in the skirmish zones or if both of you are flagged for PvP. There would he some kind of reaard system in place for eliminating enemie of your faction. You would also have the one time chance to cut ties with a faction. If you wanted to join a faction they were at war with. Doing this makes joining other factions require more from you in order to join and makes it impossible to rejoin the faction you cut ties with.
-there would be some specific Guild types. PvE, PvP, neutral guild with a focus on mediation between pvp guilds. Whatever. People could choose the function of their guild and flag it as pvp/pve oriented.
-PvP Guilds can form bases/chapterhouses in certain areas that they would need to defend in order to keep. Guilds could declare war on one another. This means both groups are auto-flagged for pvp when in or around the other guilds base.
-There would be a few minor skirmish zones between certain provinces like northern Black Marsh and Southern Morrowind would have a few skirmish zones where slaver parties are fighting Argonians or Argonians are trying to attack slave pens in Morrowind. You would get caught up in the fighting and all would be hostile to you. These would also be faction specific as well. Meaning if you join a certain faction they may be at war with another.
-There would be a main quest but it would be something that is more beneath the radar as opposed to in your face.
Well that is the basic premise I suppose. Probably has a host of issues and is very incomplete but whatever. Point is to have fun.-A free roam completely open PVE oriented MMO with PvP having several possible outlets.
-Probably set it about 100 years before TESO's timeframe.
-I would include all the races that would have been wiped out by the Knahaten Flu. Kothringi(Silver skinned humans), Lilmothiit(Vulpine beast race) and a few other merrish races that apparently got wiped out by the flu. Probably left over Ayleids. I would also include the Maormer and Imga as well. These would be playable races. So about 5 new races. For the sake of fairness and practicality, subspecies for the Khajiit and Argonians would be relegated to either NPCs or be creatable in the character creator and simply called a Khajiit. Like a change of hair, size and leg types would make a Suthay-Raht become a Cathay or Cathay-Raht.
-You flag yourself for PVP upon entering certain areas and/or you could flag yourself.
-There would be no huge factions to choose.
-Open communication
-You choose your race and home province at start, though there would be a wanderer option for those who do not want a home province. These choices have some effect on wandering to other provinces. As a wanderer you would have small benefits and penalties in every province. As someone from a specific province you would have bigger bonuses in your province and bigger penalties away from it. Most of this would be stuff that can be overcome with some effort by the player.
-There would be multiple factions local to each province. Like the Buoyant Armigers in Morrowind, Companions in Skyrim, Alik'r in Hammerfell, etc etc.. Each would have questlines designed for anyone to participate in. However depending on if you are a local or not(dependent on home province choice and race) you would have to do some additional services to become accepted. Or have higher skill requisites to join. When you do choose a faction to join, you would no longer be able to join another faction that that faction is at war with and all NPCs of that other faction would become your enemy. Only in the skirmish zones or if both of you are flagged for PvP. There would he some kind of reaard system in place for eliminating enemie of your faction. You would also have the one time chance to cut ties with a faction. If you wanted to join a faction they were at war with. Doing this makes joining other factions require more from you in order to join and makes it impossible to rejoin the faction you cut ties with.
-there would be some specific Guild types. PvE, PvP, neutral guild with a focus on mediation between pvp guilds. Whatever. People could choose the function of their guild and flag it as pvp/pve oriented.
-PvP Guilds can form bases/chapterhouses in certain areas that they would need to defend in order to keep. Guilds could declare war on one another. This means both groups are auto-flagged for pvp when in or around the other guilds base.
-There would be a few minor skirmish zones between certain provinces like northern Black Marsh and Southern Morrowind would have a few skirmish zones where slaver parties are fighting Argonians or Argonians are trying to attack slave pens in Morrowind. You would get caught up in the fighting and all would be hostile to you. These would also be faction specific as well. Meaning if you join a certain faction they may be at war with another.
-There would be a main quest but it would be something that is more beneath the radar as opposed to in your face.
What about your ideas?