What the Scripts are for: http://www.gamesas.com/topic/1434022-show-us-what-youre-working-on-thread-6/page__view__findpost__p__22011476
(I tried uses OnTranslationComplete but couldn't get it to work.)
I warn you know, seeing as im not amazing at coding, it may seem messy to you.
effect script;
Scriptname MODNToRInner extends ObjectReference import gameimport debugimport utility;Static ObjectsObjectReference property MagicOrb1 autoObjectReference property MagicOrb2 autoObjectReference property MagicOrb3 autoObjectReference property MagicOrb4 auto;Animated Static ObjectsObjectReference property MagicEffect01 auto;EffectsSpell Property MagicExpo auto;ReferencesObjectReference property XMarkerUP autoObjectReference property XMarkerDOWN autoObjectReference property Heading auto;Player ReferenceActor Property PlayerRef Auto;GlobalVarGlobalVariable Property MODGlobal auto ;GlobalGlobalVariable Property MODTeleOK auto ;Global;************************************auto State waiting;Event OnBeginState();endEvent Event onTriggerEnter(objectReference akActionRef) utility.wait(2.0) ;if(akActionRef == PlayerRef) if(MODGlobal.GetValue() == 1) MagicOrb1.enable() MagicOrb2.enable() MagicOrb3.enable() MagicOrb4.enable() self.disable() Game.DisablePlayerControls(true, true, false, true, false, false, true) Game.ForceThirdPerson() PlayerREF.TranslateToRef(XmarkerDown,300) utility.wait(2.0) PlayerREF.StopTranslation() MagicExpo.Cast(XMarkerUP,PlayerREF) utility.wait(1.0) PlayerREF.SetAlpha(0.0) PlayerREF.SetGhost(True) MagicEffect01.enable() utility.wait(3.0) PlayerRef.TranslateToRef(XmarkerUP,300) MagicEffect01.TranslateToRef(XmarkerUP,300) Game.FadeOutGame(true, true, 3.6, 2.6) utility.wait(2.5) MODTeleOK.setValue(1) GoToState("alldone") endif endEventendState;************************************State allDoneEvent OnBeginState();endEvent;Event onTriggerLeave(objectReference akActionRef) ;if(akActionRef == PlayerRef) utility.wait(3.0) MagicOrb1.disable() MagicOrb2.disable() MagicOrb3.disable() MagicOrb4.disable() utility.wait(3.0) GoToState("waiting") ;endifendEventendState
Menu Script:
Scriptname MODNToRMenuSystem extends ObjectReference import gameimport debugimport utility;City HeadingsObjectReference property WRHeading auto ;WhiterunObjectReference property WHHeading auto ;WindHelmObjectReference property WTHeading auto ;WinterHoldObjectReference property DSHeading auto ;DawnStarObjectReference property FAHeading auto ;FalkreathObjectReference property SOHeading auto ;SolitudeObjectReference property MAHeading auto ;MarkarthObjectReference property MOHeading auto ;MorthalObjectReference property RIHeading auto ;Riften;-----ObjectReference property Dest auto;City VarsGlobalVariable Property MODGlobal auto ;GlobalGlobalVariable Property MODTeleOK auto ;Global;MenuMessage Property MODMenuSystemP1 AutoMessage Property MODMenuSystemP2 Auto;Player ReferenceActor Property PlayerRef Auto;Reset ObjectsObjectReference property MagicEffect01 autoObjectReference property XMarkerDOWN auto;Effects;Spell Property MagicExpo autoauto State waiting;Event OnBeginState();endEvent EVENT onTriggerEnter(objectReference akActionRef) int buttonSelected IF(akActionRef == PlayerRef) buttonSelected = MODMenuSystemP1.Show() if (buttonSelected == 0) ;Whiterun ;MODWRVar.SetValue(1) MODGlobal.SetValue(1) Dest = WRHeading GoToState("teleport") elseIf (buttonSelected == 1) ;WindHelm ;MODWHVar.SetValue(1) MODGlobal.SetValue(1) Dest = WHHeading GoToState("teleport") elseIf (buttonSelected == 2) ;WinterHold ;MODWTVar.SetValue(1) MODGlobal.SetValue(1) Dest = WTHeading GoToState("teleport") elseIf (buttonSelected == 3) ;DawnStar ;MODDSVar.SetValue(1) MODGlobal.SetValue(1) Dest = DSHeading GoToState("teleport") elseIf (buttonSelected == 4) ;Falkreath ;MODFAVar.SetValue(1) MODGlobal.SetValue(1) Dest = FAHeading GoToState("teleport") elseIf (buttonSelected == 5) ;-Next buttonSelected = MODMenuSystemP2.Show() if (buttonSelected == 0) ;-Prev buttonSelected = MODMenuSystemP1.Show() elseIf (buttonSelected == 1) ;Solitude ;MODSOVar.SetValue(1) MODGlobal.SetValue(1) Dest = SOHeading GoToState("teleport") elseIf (buttonSelected == 2) ;Markarth ;MODMAVar.SetValue(1) MODGlobal.SetValue(1) Dest = MAHeading GoToState("teleport") elseIf (buttonSelected == 3) ;Morthal ;MODMOVar.SetValue(1) MODGlobal.SetValue(1) Dest = MOHeading GoToState("teleport") elseIf (buttonSelected == 4) ;Riften ;MODRIVar.SetValue(1) MODGlobal.SetValue(1) Dest = RIHeading GoToState("teleport") elseIf (buttonSelected == 5) ;-Exit MODGlobal.SetValue(0) endIF endIf endIF endEVENTendSTATEState teleportEvent OnBeginState()utility.wait(6.0)if(MODGlobal.GetValue() == 1 && MODTeleOK.GetValue() == 1) PlayerREF.StopTranslation() MagicEffect01.StopTranslation() Game.FastTravel(Dest) MODGlobal.SetValue(0) MODTeleOK.setValue(0) Self.enable() PlayerREF.SetAlpha(1.0) PlayerREF.SetGhost(False) Game.EnablePlayerControls() MagicEffect01.MoveTo(XMarkerDown) MagicEffect01.disable() GoToState("waiting") else GoToState("loop")endifendEventendStateState loopEvent OnBeginState()GoToState("teleport")endEventendState
Please point to where i have messed up or tidy the script up either way i would be greatly thankful!