BSA crashes some of mod if compressed.

Post » Tue Jan 01, 2013 1:14 pm

So, I've hit a pretty major issue here.

Now, suddenly as of a few versions ago, my mod crashes is certain places if the BSA being used had 'Compress Archive' checked when making it. It works fine if I don't check this. Why is this an issue? Well, the archive is literally twice as big if I don't compress it, going from 170mb to around 350mb. So compression is really needed if I want to keep my mod at least reletively small, as uploading it for weekly testing updates already takes quite a long time. I'd rather not have my mod twice as big when there is an option to make it smaller.

Anyone have any ideas? Here are some details:

- It only started recently. It worked just fine up until a few versions ago. However it shouldn't be size related, since I optimized some of it, putting it back under the supposed 'safe' size (From when it worked last), and it still causes the crash.
- The crash currently only occurs in my testing cell, which has a few custom meshes/textures that are ONLY in my testing cell. Does this mean that they're the cause?**
- Bethesda uses compression in their archives, since the Textures archive is 1.35gb in archive, but about 2.2gb extracted. This means that it should work, right?
- **The crash also occurs if I pack up everything but the suspect textures/meshes and use loose files for those. Albeit sometimes somewhat delayed. (Doesn't crash for like 5 whole seconds, but my testers reported this so I think it's unrelated to my attempted fix)
- **I had the suspect textures/meshes as part of the mod for several many weeks without any issues, leading me to believe they are not the cause. The crashes seem to be caused by nothing and simply started occuring randomly. However they occurred suddenly for EVERYONE, and consistently for all testers across the board.

So basically I have crashes caused by 'compress archive' out of the blue for seemingly no reason. I'd love to fix it in the interest of keeping my mod as small as possible.

Any ideas?

Thanks,
AJV
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Wayne Cole
 
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