Basically, it's a scene to announce fighters who are going to fight the player. So, the first time I want to run the scene and introduce Fighter01, the second time I run it introduce Fighter02 and so on for 6 different fighters. So, I added all my actors, and the Fighters initial travel packages are conditioned on my quest stage. For example, Fighter01's travel package would be set for stage 100, Fighter02's for stage 150, Fighter03's for stage 200 etc.
So I thought theoretically, that the scene would run and ONLY the valid packages would fire, and the invalid ones would be ignored. I also have different dialog based on quest stages as well. The scene runs the first time with Fighter01, it completes properly, but when I go back later and try to run it for Fighter02, it will not start up for some reason.
I was hoping to just use this scene as a sort of template to keep from having to create it over and over for each different stage I need it to run.
Did I miss something?