Right, so I'm a fairly knowledgable Skyrim player. At least as far as console-players go (no CK access!)
What I'd like to know is the answers to the questions that have bugged me for a while... all those character-build abilities and possibilities that are hidden in the background.
So does anyone know anything about the following:
Axe bleeds:
Looked everywhere for this info.
It's a static value based on material of weapon and the number of perks owned. Low-High = Iron-Dragonbone
- What about the Ancient Nord Axe? Dawnguard Axe? Hero Nord Axe? etc - Do they have a bleed related to the ore that they are smithed with? Or the perk that doubles improvement?
- Can anyone tell me the amount of bleed damage for each weapon material from Iron - Dragonbone (with all 3 perks)?
- Are the bleed values the same for both 1H and 2H weapons or do they differ?
Crossbows and Bashing:
Always wondered how effective bashing can be - especially with the deadly bash and power bash perks. Power bash doesn't affect the bows/crossbows, but deadly bash does.
- How much damage does the crossbow bash do?
- How much damage do weapons do by bashing in general? Is it weight-related? Material-related?
- How much more damage does a power bash do? (2x)?
Destruction Dual Casting:
Standard info regarding dual casting: 2.2x the damage for 2.8x the magicka cost.
Questions are:
- Runes: Does the explosion range increase too?
- Cloaks: Increased range of effect?
- Fireballs: Increased area of effect?
- Other side effects for other spells?
- Alteration Stability perk: Affects cloaks/reanimate and other duration spells of other schools or just alteration?
- Illusion Rage Perk: Does +10 fire damage due to the synergy between fire an fear. How is this calculated in the (weapon) enchanting synergy with double effect fire and frost perks + destruction fire and frost perks? Is it still a static +10 added after the other calculation, or is it increased by % perks?
-HK